Far Tide Cyclops

Far Tide Cyclops

Description

A horrible abomination from the ocean at the end of all things. Like the walls, it is matted with large iron barnacles.

Statistics

Type

Humanoid, Demon, Plant

Number

1

Awareness

20

Endurance

40

Athletics

40

Health

10

Combat Information

Hit Location

Humanoid (Head)

Armor

3 (All body parts)

Combat Skill

40

Magic Resistance

30

Spoils

Spoils table

Traits
HorrifyingSavageEroding
Unique Traits

Eroding

Every strike removes a point of Armor from the struck location after damage is applied.

Level Adaptation

After level 5:

-

After level 10:

-

Actions

Mindless Drowning(Physical)

Roll: 1-2

The cyclops lopes towards you, hands out. If this attack hits, you suffer 2D6 Bludgeoning damage and D8 Water damage.

Shedding

Roll: 3-4

The cyclops places two barnacles from its back on the ground like traps. Each barnacle has 1 Health and does not act, but each time you make a weapon attack you must make an Athletics check or suffer Bleeding (1) per active barnacle.

Limb From Limb

Roll: 5-6

The cyclops grabs you and attempts to tear you right down the middle. Pass an Endurance check or suffer 8D4 Bludgeoning damage.