
Far Tide Cyclops
A horrible abomination from the ocean at the end of all things. Like the walls, it is matted with large iron barnacles.
Type
Humanoid, Demon, Plant
Number
1
Awareness
20
Endurance
40
Athletics
40
Health
10
Hit Location
Humanoid (Head)
Armor
3 (All body parts)
Combat Skill
40
Magic Resistance
30
Spoils
Spoils table
Eroding
Every strike removes a point of Armor from the struck location after damage is applied.
After level 5:
-
After level 10:
-
Mindless Drowning(Physical)
Roll: 1-2The cyclops lopes towards you, hands out. If this attack hits, you suffer 2D6 Bludgeoning damage and D8 Water damage.
Shedding
Roll: 3-4The cyclops places two barnacles from its back on the ground like traps. Each barnacle has 1 Health and does not act, but each time you make a weapon attack you must make an Athletics check or suffer Bleeding (1) per active barnacle.
Limb From Limb
Roll: 5-6The cyclops grabs you and attempts to tear you right down the middle. Pass an Endurance check or suffer 8D4 Bludgeoning damage.