Combat Matrix

AttackerDefenderResult
≤ skill and ≠ doubles≤ skill and ≠ doublesAttack Hits if Attacker rolls higher than Defender ; Attack Misses and Defender gets Defensive Move if Attacker rolls less than Defender
≤ skill and ≠ doubles> skill and ≠ doublesAttack Hits
≤ skill and ≠ doubles≤ skill and = doublesAttack Misses and Defender gets Defensive Move
≤ skill and ≠ doubles> skill and = doublesAttack Upgraded to Critical Hit
≤ skill and = doubles≤ skill and ≠ doublesAttack Critically Hits
≤ skill and = doubles> skill and ≠ doublesAttack Critically Hits
≤ skill and = doubles≤ skill and = doublesAttack Critically Hits if Attacker rolls higher than Defender ; Attack Misses and Defender gets Defensive Move if Attacker rolls less than Defender
≤ skill and = doubles> skill and = doublesAttack Critically Hits
> skill and ≠ doubles≤ skill and ≠ doublesAttack Misses and Defender gets Defensive Move
> skill and ≠ doubles> skill and ≠ doublesAttack Hits if Attacker Skill value is higher than Defender Skill value ; Attack Misses if Attacker Skill value is lower than Defender Skill value
> skill and ≠ doubles≤ skill and = doublesAttack Misses and Defender gets Defensive Move
> skill and ≠ doubles> skill and = doublesAttack Upgraded to Hit
> skill and = doubles≤ skill and ≠ doublesAttack Fumbles and Defender gets Defensive Move
> skill and = doubles> skill and ≠ doublesAttack Fumbles
> skill and = doubles≤ skill and = doublesAttack Fumbles and Defender gets Defensive Move
> skill and = doubles> skill and = doublesNothing Happens