Glacial Burrower

Glacial Burrower

Description

The Glacial Burrower is a titanic behemoth of frozen fury, its hulking presence heralding onslaught and unleashing blizzard-like gusts that freeze all in their wake. With seismic force, it burrows beneath the surface to emerge with sudden violence, delivering bone-chilling blows that slow the very blood in its victims' veins. Facing the Glacial Burrower is an arduous test of agility and endurance, as explorers brave its frozen domain and attempt to outwit its relentless underground advances.

Statistics

Type

Animal, Elemental

Number

1

Awareness

40

Endurance

70

Athletics

80

Health

15

Combat Information

Hit Location

Quadruped (Head)

Armor

1 (All body parts)

Combat Skill

40

Magic Resistance

30

Spoils

1 roll on the Valuable table, 1 roll on the Precious table

Traits
Penetrating (2)Ruthlessness (1)Immune to Cold damage
Level Adaptation

After level 5:

+D10 damage, +1 Armor (all body parts)

After level 10:

+D10 Health, +D6 damage, +10 Combat Skill

Actions

Blizzard Gust(Magical)

Roll: 1

The Glacial Burrower releases a blast of freezing air in a cone, dealing 2D6 Cold damage to all characters.

Bone-Chilling Strike(Physical)

Roll: 2

The Glacial Burrower strikes with its massive frozen limbs, targeting a single creature and dealing D10+2 Bludgeoning damage.

Burrow Assault

Roll: 3

The Glacial Burrower disappears beneath the ground and reemerges with violence. Creatures must pass an Acrobatics check or take 2D8 Bludgeoning damage and be knocked Prone.

Icy Hailstones(Magical)

Roll: 4

The Glacial Burrower conjures hailstones of ice and hurls them at up to three targets. Each hit target takes 2D6 Cold damage and must make an Athletics check or be knocked Prone.

Frozen Rampage

Roll: 5

The Glacial Burrower charges forward in a straight line. Creatures must make a Dodge check or take 2D6 Bludgeoning damage and be knocked Prone.

Glacial Fury

Roll: 6

The Glacial Burrower channels its frozen rage, causing a chilling aura to emanate from it. Enemies within the aura take 2D4 Cold damage at the start of their turn for the next 2 rounds.