Saint of Crows

Saint of Crows

Description

The leader of the Cult of the Crow, the Saint of Crows stands tall for a human, clad in intricate silver and black armor. Where he steps, soft sibilant whispers echo, and the faint cries of crows and vultures can be heard. A massive, archaic great blade hangs from the Saint of Crow's hands, its quillons seeming more like grasping talons as it moves in a gentle mesmerizing pattern.

Statistics

Type

Humanoid

Number

1

Awareness

50

Endurance

70

Athletics

50

Health

20

Combat Information

Hit Location

Humanoid (Head)

Armor

2 (All body parts)

Combat Skill

70

Magic Resistance

50

Spoils

1 roll on the Valuable table, 1 roll on the Precious table

Traits
HorrifyingRuthlessness (1)SwiftPenetrating (3)
Level Adaptation

After level 5:

+D10 damage, +1 Armor (all body parts)

After level 10:

+D10 Health, +D6 damage, +10 Combat Skill

Actions

Heavy Blow

Roll: 1

The Saint of Crows unleashing a powerful strike with the great blade. All creatures in the room must make a Dodge check or suffer D8 Slashing damage.

Headbutt

Roll: 2

The Saint of Crows charges forward and slams their helm into the target with the most magical items, relics and attunement crystals on their person. That target must make an Endurance check or fall Prone.

Storm of Claws(Magical)

Roll: 3

A flurry of shadowy black crows fill the room, biting and clawing at all targets. Everyone in the room must make a Magic Resistance check or suffer D6 Psychic damage.

Scream(Magical)

Roll: 4

One target in the room must make a Magic Resistance Check. If they fail, they suffer D6 Psychic damage and the Saint of Crows makes an immediate Headbutt attack as a Free Action against the target of Scream.

Shiny Objects(Magical)

Roll: 5

The target with the most magical items, relics and attunement crystals on their person must make an Magical Resistance check or spend their next turn trying to drop as many items as they can (2D3 if it needs to be randomized).

Decapitating Blow

Roll: 6

The target with the most magical items, relics and attunement crystals on their person must make a Dodge check. If they fail, they die.