Wrath Elemental

Wrath Elemental

Description

In the depths of the planar maelstrom, where the boundaries of the elemental and demonic realms converge, the Wrath Elemental emerges as a nightmarish and formidable creature, a terrifying fusion of elemental fury and infernal malevolence. Its form is an ever-shifting tempest of swirling winds, raging fire, surging water, and crackling lightning, each element locked in eternal conflict within its monstrous frame. The Wrath Elemental's eyes are blazing orbs of crimson, reflecting the chaotic and sinister power that courses through its being. This fearsome creature wields both the destructive might of the elements and the corrupting influence of demonic power. When provoked, the Wrath Elemental unleashes a devastating onslaught of elemental wrath, summoning storms of fire, torrents of water, and bolts of lightning to annihilate its adversaries. Its demonic nature grants it an innate resilience against harm, allowing it to withstand attacks that would fell other beings.

Statistics

Type

Demon, Elemental

Number

1

Awareness

30

Endurance

50

Athletics

40

Health

7

Combat Information

Hit Location

Humanoid (Head)

Armor

1 (Chest)

Combat Skill

40

Magic Resistance

40

Spoils

Spoils table

Traits
Swift
Level Adaptation

After level 5:

+3 Health, +D4 damage, +10 Magic Resistance

After level 10:

+D6 damage, +10 Combat Skill

Actions

Elemental Fury(Magical)

Roll: 1-2

The Wrath Elemental channels its inner turmoil of elements, choosing one of them to unleash upon its foes. Roll D6: It can either create a cone of fire (1-2), a line of lightning (3-4), or a river of crashing water (5-6). Each creature in the room takes D8 damage of the chosen elemental type.

Infernal Resilience

Roll: 3-4

The Wrath Elemental taps into its demonic nature, gaining temporary Health equal to half its current Health. The Wrath Elemental cannot have more than 14 Health this way.

Chaotic Eruption(Magical)

Roll: 5-6

The Wrath Elemental releases a burst of unstable energy, causing a chaotic disturbance in the area around it. Each creature within the room is Blinded for 1 round and knocked Prone.