
Obsidian Wardens & Silvercrest Heir
The Silvercrest is not a danger, but the dozens of lethally trained and heavily armed Wardens might be.
Type
Humanoid
Number
1
Awareness
30
Endurance
30
Athletics
30
Health
20
Hit Location
Serpentoid (None)
Armor
1 (All body parts)
Combat Skill
50
Magic Resistance
40
Spoils
Any number of non-magical weapons and pieces of armor of your choice
On All Sides
You may not flee this fight.
Desperate For Aid
During this fight, you may spend Actions and Free Actions to try and open the large tank in the corner of the room. Each time you do, roll a D6 Usage Die. If it runs out, proceed to Aurelius The Undying.
After level 5:
-
After level 10:
-
Stab 'Em!
Roll: 1The Silvercrest heir hangs back, shouting encouragement to the Wardens. The Wardens' next attack deals +2D4 Piercing damage.
Flank And Kill(Physical)
Roll: 2The Wardens fan out, attacking you from all directions. You suffer -10 Combat Skill against this attack and take 2D6 Slashing damage if it hits.
Pillar Crash(Magical)
Roll: 3Warden mages conjure craggy protrusions of ice from the ground, ramming them into you from both sides. Make an Athletics check or suffer 2D6 Cold damage, D6 Earth damage, and fall Prone.
Holy Light Bind Thee, Abomination!(Magical)
Roll: 4Warden mages attempt to force golden restraint rings onto your body. Make an Endurance check or suffer 2D6 Holy damage and become Entangled.
All Shadows Shall Flee Us(Magical)
Roll: 5Warden mages bring their will to bear, crushing and suffocating your sense of self under a tide of contempt. Make a Reason check or suffer Bleeding (1), plus become Blinded and Dazed until the end of the round.
Chip The Glass
Roll: 6The Silvercrest heir runs over to the tank of Aurelius The Undying and begins frantically smashing the glass with the point of his dagger. Roll a D4 Usage Die. If it runs out, proceed to "Aurelius The Undying".