Obsidian Wardens & Silvercrest Heir

Obsidian Wardens & Silvercrest Heir

Description

The Silvercrest is not a danger, but the dozens of lethally trained and heavily armed Wardens might be.

Statistics

Type

Humanoid

Number

1

Awareness

30

Endurance

30

Athletics

30

Health

20

Combat Information

Hit Location

Serpentoid (None)

Armor

1 (All body parts)

Combat Skill

50

Magic Resistance

40

Spoils

Any number of non-magical weapons and pieces of armor of your choice

Traits
UndeadRuthlessness (4)On All SidesDesperate For Aid
Unique Traits

On All Sides

You may not flee this fight.

Desperate For Aid

During this fight, you may spend Actions and Free Actions to try and open the large tank in the corner of the room. Each time you do, roll a D6 Usage Die. If it runs out, proceed to Aurelius The Undying.

Level Adaptation

After level 5:

-

After level 10:

-

Actions

Stab 'Em!

Roll: 1

The Silvercrest heir hangs back, shouting encouragement to the Wardens. The Wardens' next attack deals +2D4 Piercing damage.

Flank And Kill(Physical)

Roll: 2

The Wardens fan out, attacking you from all directions. You suffer -10 Combat Skill against this attack and take 2D6 Slashing damage if it hits.

Pillar Crash(Magical)

Roll: 3

Warden mages conjure craggy protrusions of ice from the ground, ramming them into you from both sides. Make an Athletics check or suffer 2D6 Cold damage, D6 Earth damage, and fall Prone.

Holy Light Bind Thee, Abomination!(Magical)

Roll: 4

Warden mages attempt to force golden restraint rings onto your body. Make an Endurance check or suffer 2D6 Holy damage and become Entangled.

All Shadows Shall Flee Us(Magical)

Roll: 5

Warden mages bring their will to bear, crushing and suffocating your sense of self under a tide of contempt. Make a Reason check or suffer Bleeding (1), plus become Blinded and Dazed until the end of the round.

Chip The Glass

Roll: 6

The Silvercrest heir runs over to the tank of Aurelius The Undying and begins frantically smashing the glass with the point of his dagger. Roll a D4 Usage Die. If it runs out, proceed to "Aurelius The Undying".