Tomb Crawler

Tomb Crawler

Description

Deep within the subterranean catacombs, the Tomb Crawler slithers as an unsettling and nightmarish giant millipede, a horror that preys on the unwary intruders that venture into its domain. This monstrous arthropod boasts a segmented exoskeleton adorned with an array of jagged spines and bony protrusions, providing both protection and an eerie, skeletal appearance. Its numerous legs writhe in a disturbing symphony of motion, propelling it forward with uncanny speed and agility, as it navigates the labyrinthine tunnels with deceptive ease. The Tomb Crawler's elongated body spans vast lengths, making its proportionate form even more monstrous. Its dark coloration is a blend of earthy hues, allowing it to blend seamlessly with the darkness, rendering it nearly invisible until it is upon its hapless prey. The creature's fanged mandibles secrete a paralyzing venom, swiftly incapacitating its victims, which it then carries away to its hidden lair for a slow and terrifying consumption.

Statistics

Type

Animal

Number

1

Awareness

60

Endurance

40

Athletics

25

Health

8

Combat Information

Hit Location

Serpentoid (Head)

Armor

2 (Body)

Combat Skill

30

Magic Resistance

30

Spoils

Resources table

Traits
Venomous
Level Adaptation

After level 5:

+D4 damage, +10 Combat Skill

After level 10:

+D6 damage, +10 Combat Skill

Actions

Spine Strike(Physical)

Roll: 1-2

The Tomb Crawler raises its segmented body and lashes out with its jagged spines, dealing D6 Piercing damage on a hit. Additionally, the target must succeed on an Endurance check or receive -10 to their next attack action.

Paralyzing Bite(Physical)

Roll: 3-4

The Tomb Crawler lunges forward, attempting to bite a target with its venomous fangs. It makes a melee attack, dealing D6 Piercing damage on a hit. Additionally, the target must succeed on an Endurance check or be Paralyzed for 1 round as the venom takes effect.

Slash(Physical)

Roll: 5-6

The Tomb Crawler lashes, dealing D8 Slashing damage. The target is now Bleeding (1).