
Tunneling Wurm
In the subterranean depths of Ker Nethalas where darkness reigns supreme, the Tunneling Wurm prowls as a colossal and fearsome creature, its serpentine body stretching for dozens of feet, with a thick, armored hide that allows it to plow through soil and rock with ease. The Tunneling Wurm's gaping maw is lined with rows of razor-sharp teeth, capable of cutting through solid stone and crushing any unfortunate prey that crosses its path.
Type
Animal
Number
1
Awareness
60
Endurance
40
Athletics
40
Health
8
Hit Location
Serpentoid (Head)
Armor
2 (body)
Combat Skill
50
Magic Resistance
30
Spoils
Resources table
After level 5:
+D4 damage, +10 Combat Skill
After level 10:
+D6 damage, +10 Combat Skill
Razor Bite(Physical)
Roll: 1-2The Tunneling Wurm snaps its massive jaws shut with incredible force, attempting to bite its target. It deals D10+3 Piercing damage.
Earthquake Slam
Roll: 3-4The Tunneling Wurm slams its bulk into the ground, causing a localized earthquake around itself. All creatures in the area must succeed on an Acrobatics check or be knocked Prone and take D6 Bludgeoning damage.
Roar of the Depths(Magical)
Roll: 5-6The Tunneling Wurm unleashes a deafening roar that reverberates through the earth, causing fear and disorientation in its enemies. All creatures must succeed on a Resolve check or be Frightened for D4 rounds. They can repeat the check at the end of each of their turns, ending the effect on a success.