Tunneling Wurm

Tunneling Wurm

Description

In the subterranean depths of Ker Nethalas where darkness reigns supreme, the Tunneling Wurm prowls as a colossal and fearsome creature, its serpentine body stretching for dozens of feet, with a thick, armored hide that allows it to plow through soil and rock with ease. The Tunneling Wurm's gaping maw is lined with rows of razor-sharp teeth, capable of cutting through solid stone and crushing any unfortunate prey that crosses its path.

Statistics

Type

Animal

Number

1

Awareness

60

Endurance

40

Athletics

40

Health

8

Combat Information

Hit Location

Serpentoid (Head)

Armor

2 (body)

Combat Skill

50

Magic Resistance

30

Spoils

Resources table

Traits
Penetrating (2)
Level Adaptation

After level 5:

+D4 damage, +10 Combat Skill

After level 10:

+D6 damage, +10 Combat Skill

Actions

Razor Bite(Physical)

Roll: 1-2

The Tunneling Wurm snaps its massive jaws shut with incredible force, attempting to bite its target. It deals D10+3 Piercing damage.

Earthquake Slam

Roll: 3-4

The Tunneling Wurm slams its bulk into the ground, causing a localized earthquake around itself. All creatures in the area must succeed on an Acrobatics check or be knocked Prone and take D6 Bludgeoning damage.

Roar of the Depths(Magical)

Roll: 5-6

The Tunneling Wurm unleashes a deafening roar that reverberates through the earth, causing fear and disorientation in its enemies. All creatures must succeed on a Resolve check or be Frightened for D4 rounds. They can repeat the check at the end of each of their turns, ending the effect on a success.